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	<title>Comments on: Apple iPhone</title>
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		<title>By: Felipe</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-6847</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Tue, 27 Oct 2009 18:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-6847</guid>
		<description>It&#039;s not a cellphone. It&#039;s a computer.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not a cellphone. It&#8217;s a computer.</p>
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		<title>By: Vanessa Dihl Zaffari</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-3442</link>
		<dc:creator>Vanessa Dihl Zaffari</dc:creator>
		<pubDate>Thu, 18 Jun 2009 19:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-3442</guid>
		<description>Is the most perfect example of emotional design of the moment. The Iphone is not the best cell phone, it&#039;s too big, heavy, slides from your hand sometimes, it&#039;s fragile for hitting the ground, it has software fails as any other device. It&#039;s not a perfect camera, with no flash, not a perfect ipod, not a perfect alarm clock, internet access, etc...not the best ever in anything. But with it&#039;s fun and pleasant approach, makes every owner smiles frequently, makes &quot;not yet owners&quot; wish for one more than anything originating a real fan-club  with no eyes for little fails and all hearts for it’s emotional design.</description>
		<content:encoded><![CDATA[<p>Is the most perfect example of emotional design of the moment. The Iphone is not the best cell phone, it&#8217;s too big, heavy, slides from your hand sometimes, it&#8217;s fragile for hitting the ground, it has software fails as any other device. It&#8217;s not a perfect camera, with no flash, not a perfect ipod, not a perfect alarm clock, internet access, etc&#8230;not the best ever in anything. But with it&#8217;s fun and pleasant approach, makes every owner smiles frequently, makes &#8220;not yet owners&#8221; wish for one more than anything originating a real fan-club  with no eyes for little fails and all hearts for it’s emotional design.</p>
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		<title>By: jerome chadel</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-2706</link>
		<dc:creator>jerome chadel</dc:creator>
		<pubDate>Wed, 20 May 2009 23:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-2706</guid>
		<description>Iphone is the pinnacle of minimalism mobile design. What&#039;s the next step?</description>
		<content:encoded><![CDATA[<p>Iphone is the pinnacle of minimalism mobile design. What&#8217;s the next step?</p>
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		<title>By: Vlad Kunko</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-2484</link>
		<dc:creator>Vlad Kunko</dc:creator>
		<pubDate>Thu, 14 May 2009 00:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-2484</guid>
		<description>The human is the accessory here ... we have crossed the line of cognition and identity. I enjoy ethnographic analysis with iPhone users as I distantly hear &#039;Also sprach Zarathustra&#039; as I watch them in fear and worship.</description>
		<content:encoded><![CDATA[<p>The human is the accessory here &#8230; we have crossed the line of cognition and identity. I enjoy ethnographic analysis with iPhone users as I distantly hear &#8216;Also sprach Zarathustra&#8217; as I watch them in fear and worship.</p>
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		<title>By: Louis-Jean Teitelbaum</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-464</link>
		<dc:creator>Louis-Jean Teitelbaum</dc:creator>
		<pubDate>Wed, 10 Dec 2008 10:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-464</guid>
		<description>I like that your picture is of the first version ever of the iPhone. While users can now enjoy kilotons of 3rd-party software, the real beauty of the first model, where it thoroughly exceeded expectations, was in it &quot;actually works as demonstrated&quot; factor. Computers and modern cell phones have made us expect complexities, crashes and have more generally asked their users to, more often than not, think like engineers. The first iPhone took the computer away from that. It did complex information handling like a kitchen appliance. It might be headed, now, in a different direction -- but it made way for a new kind of devices.</description>
		<content:encoded><![CDATA[<p>I like that your picture is of the first version ever of the iPhone. While users can now enjoy kilotons of 3rd-party software, the real beauty of the first model, where it thoroughly exceeded expectations, was in it &#8220;actually works as demonstrated&#8221; factor. Computers and modern cell phones have made us expect complexities, crashes and have more generally asked their users to, more often than not, think like engineers. The first iPhone took the computer away from that. It did complex information handling like a kitchen appliance. It might be headed, now, in a different direction &#8212; but it made way for a new kind of devices.</p>
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		<title>By: Trevor van Gorp</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-459</link>
		<dc:creator>Trevor van Gorp</dc:creator>
		<pubDate>Sat, 06 Dec 2008 22:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-459</guid>
		<description>An object that provokes fascination and desire. It succeeds as most Apple products do, by appealing to a range of emotional levels.</description>
		<content:encoded><![CDATA[<p>An object that provokes fascination and desire. It succeeds as most Apple products do, by appealing to a range of emotional levels.</p>
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		<title>By: James Mueller</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-408</link>
		<dc:creator>James Mueller</dc:creator>
		<pubDate>Tue, 02 Dec 2008 16:33:08 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-408</guid>
		<description>As long as the wireless marketplace continues to offer choices in interface design, the iPhone is a great design.  I&#039;d hate for us all to be expected to use it, especially those of us who are blind.</description>
		<content:encoded><![CDATA[<p>As long as the wireless marketplace continues to offer choices in interface design, the iPhone is a great design.  I&#8217;d hate for us all to be expected to use it, especially those of us who are blind.</p>
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		<title>By: Jennifer Garrett</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-299</link>
		<dc:creator>Jennifer Garrett</dc:creator>
		<pubDate>Mon, 17 Nov 2008 17:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-299</guid>
		<description>The iPhone, now surpassing ALL other cell phones as the market leader, may be the first and most important &quot;timeless&quot; cell phone design.  Why?  Because it has no buttons!  Yes folks, as your needs rapidly change, as they undoubtedly will, you will not be burdened with antiquated and/or useless buttons or pained by the lack of an obvious feature-set advancement (so they claim) simply because all your needs can be addressed by an application or a software update.  Is this good industrial design?  Arguably, no.  

The design itself is inherently difficult to hold, impossible to keep clean, fragile, expensive, and inefficient in its power usage.  The iPhone lacks numerous ergonomic and usability considerations that no other modern product would be permitted to exist without.  And yet it is a coveted object of worship for the new Apple religion and the layman&#039;s idea of &quot;good design&quot;.  So all my complaints as a designer aside, would I happily accept one for free?  Damn right I would.  But I will argue that the beauty of the iPhone is not really its industrial design, it is the software design, the absolutely brilliant marketing, and the best setup of product infrastructure and product culture EVER known.

Kudos Jobs, kudos.</description>
		<content:encoded><![CDATA[<p>The iPhone, now surpassing ALL other cell phones as the market leader, may be the first and most important &#8220;timeless&#8221; cell phone design.  Why?  Because it has no buttons!  Yes folks, as your needs rapidly change, as they undoubtedly will, you will not be burdened with antiquated and/or useless buttons or pained by the lack of an obvious feature-set advancement (so they claim) simply because all your needs can be addressed by an application or a software update.  Is this good industrial design?  Arguably, no.  </p>
<p>The design itself is inherently difficult to hold, impossible to keep clean, fragile, expensive, and inefficient in its power usage.  The iPhone lacks numerous ergonomic and usability considerations that no other modern product would be permitted to exist without.  And yet it is a coveted object of worship for the new Apple religion and the layman&#8217;s idea of &#8220;good design&#8221;.  So all my complaints as a designer aside, would I happily accept one for free?  Damn right I would.  But I will argue that the beauty of the iPhone is not really its industrial design, it is the software design, the absolutely brilliant marketing, and the best setup of product infrastructure and product culture EVER known.</p>
<p>Kudos Jobs, kudos.</p>
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		<title>By: Ron</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-249</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Tue, 11 Nov 2008 00:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-249</guid>
		<description>I like the big screen. A screen with so much area is not seen everyday in the cell phone world. Having said that, it brings the classic problem of more surface area getting dirty, which is inevitable in one way since you&#039;re using your fingers to operate and navigate. That also hinges on another question : Is this meant for the every day utility guy, who&#039;s always doing something with his hands. &quot;Oops..and here comes a phone call, how do I attend it without soiling the phone?&quot;

The other classic problem is that because of the absence of actual buttons, you have to use two hands at any time to operate it. Atleast this is what I have seen in a majority of Apple Iphone users. While Apple may get more people exercising this way, I prefer a single handed mode of operation. So will others like a business commuter walking on the street of NYC who has a phone in one hand and a heavy bag in another. 

Some things to think about.</description>
		<content:encoded><![CDATA[<p>I like the big screen. A screen with so much area is not seen everyday in the cell phone world. Having said that, it brings the classic problem of more surface area getting dirty, which is inevitable in one way since you&#8217;re using your fingers to operate and navigate. That also hinges on another question : Is this meant for the every day utility guy, who&#8217;s always doing something with his hands. &#8220;Oops..and here comes a phone call, how do I attend it without soiling the phone?&#8221;</p>
<p>The other classic problem is that because of the absence of actual buttons, you have to use two hands at any time to operate it. Atleast this is what I have seen in a majority of Apple Iphone users. While Apple may get more people exercising this way, I prefer a single handed mode of operation. So will others like a business commuter walking on the street of NYC who has a phone in one hand and a heavy bag in another. </p>
<p>Some things to think about.</p>
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		<title>By: Jen Enrique</title>
		<link>http://deconstructingproductdesign.com/apple-iphone/comment-page-1/#comment-235</link>
		<dc:creator>Jen Enrique</dc:creator>
		<pubDate>Sun, 09 Nov 2008 03:38:30 +0000</pubDate>
		<guid isPermaLink="false">http://deconstructingproductdesign.com/?page_id=61#comment-235</guid>
		<description>The idea of having one is better than actually owning it.</description>
		<content:encoded><![CDATA[<p>The idea of having one is better than actually owning it.</p>
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